Feats

Heroic Feats

GNOMISH SYNERGY [GNOME]
Prerequisites: Gnome, gnomish focus racial power
Benefit: When you use the gnomish focus power, you may grant an adjacent ally a +2 bonus to his next skill check. Your ally’s skill check does not need to use the same skill as you used your gnomish focus power on. This bonus goes away if your ally does not make a skill check before the beginning of your next turn.

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TOUGHER THAN QUICK [MOUNTAIN DWARF]
Benefit: Use your Constitution modifier to calculate your Reflex defense.

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SMARTER THAN WISE [TINKER GNOME]
Benefit: Use your Intelligence modifier to calculate your Will defense.

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High Sorcery Initiate
Prerequisites: Arcane class, 4th Level
Benefit: You have received and accepted a sending from the Wizards Conclave that to take The Test. At level 11, after completing The Test, you will gain access to the Wizard of High Sorcery paragon class. You must complete this journey before 11th level or risk being considered a Renegade Wizard.

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High Sorcery Apprentice
Prerequisites: High Sorcery Initiate
Benefit: You have completed your journey and have been recognized as a full-fledged Arcane spell caster. You lose proficiency in all weapons except for implements, daggers, and the quarterstaff. You also get to keep proficiency in one weapon other than those listed that you already had access to. You gain the “Implement Expertise” feat for one of the weapons listed. Choose a robe color; White (Lawful Good, Good), Red (Good, Unaligned, Evil), or Black (Evil, Chaotic Evil).

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Squire of the Crown
Prerequisites: Fighter, Paladin, Cleric, Avenger, or Warlord, 4th Level, Good
Benefit: Through heritage or word of Valor, you have been invited to join the ranks of the Solamnic Knights. You must complete your journey to knighthood before 11th level, or gain the indifference of the knighthood.

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Solamnic Apprentice
Prerequisites: Squire of the Crown
Benefit: You have completed your journey and have been accepted into the knighthood. You gain armor proficiency in plate. If you already have an armor proficiency in plate, you gain the armor specialization feat in plate. This feat replaces the Squire of the Crown feat. It also gives you access to one of the orders within the Knights of Solamnia.

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Clarity of Majere
Prerequisites: Channel Divinity class feature, must worship Majere
Benefit: You can invoke the power of your deity to use Clarity of Majere

Channel Divinity: Clarity of Mejere
Feat Power

EncounterDivine
Move ActionMelee 1

Target:
One ally

Effect:
Shift into the space of an adjacent ally; that ally simultaneously shifts into your space. Your space and your ally’s space must be the same size.


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Branchala’s Dance
Prerequisites: Channel Divinity class feature, must worship Majere
Benefit: You can invoke the power of your deity to use Branchala’s Dance

Channel Divinity: Branchala’s Dance
Feat Power

EncounterDivine
Immediate InterruptRanged 10

Trigger:
Another creature within range spends an action point to take an extra action.

Effect:
You take a move action ignoring difficult terrain.


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Kiri-Jolith’s Accuracy
Prerequisites: Channel Divinity class feature, must worship Majere
Benefit: You can invoke the power of your deity to use Kiri-Jolith’s Accuracy



Channel Divinity: Kiri-Jolith’s Accuracy

Feat Power

EncounterDivine
Minor ActionRanged 10

Target:
One ally

Effect:
If you have at least three allies within range, grant one of those allies a +2 power bonus to the first attack roll he or she makes before the start of your next turn.


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Mishakal’s Mercy
Prerequisites: Channel Divinity class feature, must worship Majere
Benefit: You can invoke the power of your deity to use Mishakal’s Mercy



Channel Divinity: Mishakal’s Mercy

Feat Power

EncounterDivine
Minor ActionRanged 5

Target:
You or one ally; bloodied target only.

Effect:
The target gains regeneration 2 until the end of the encounter or until he or she is no longer bloodied. If you are 11th level or higher, this power grants regeneration 4 instead. If you are 21st level or higher, this power grants regeneration 6 instead.


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Mind of Gilean
Prerequisites: Channel Divinity class feature, must worship Majere
Benefit: You can invoke the power of your deity to use Mind of Gilean



Channel Divinity: Mind of Gilean

Feat Power

EncounterDivine
Minor ActionRanged 5

Target:
You or one ally.

Effect:
The target gains a +5 power bonus to Will defense until the start of your next turn.


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Zivilyn’s Foresight
Prerequisites: Channel Divinity class feature, must worship Majere
Benefit: You can invoke the power of your deity to use Zivilyn’s Foresight



Channel Divinity: Zivilyn’s Foresight

Feat Power

EncounterDivine
Move ActionMelee 1

Target:
One ally.

Effect:
Shift into the space of an adjacent ally; that ally simultaneously shifts into your space. Your space and your ally’s space must be the same size.


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Chislev’s Passage
Prerequisites: Channel Divinity class feature, must worship Majere
Benefit: You can invoke the power of your deity to use Chislev’s Passage



Channel Divinity: Chislev’s Passage

Feat Power

EncounterDivine
Immediate InterruptRanged 10

Trigger:
Another creature within range spends an action point to take an extra action.

Effect:
You take a move action ignoring difficult terrain.


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Renewal of Sirrion
Prerequisites: Channel Divinity class feature, must worship Majere
Benefit: You can invoke the power of your deity to use Renewal of Sirrion



Channel Divinity: Renewal of Sirrion

Feat Power

EncounterDivine
Minor ActionRanged 5

Target:
You or one ally; bloodied target only.

Effect:
The target gains regeneration 2 until the end of the encounter or until he or she is no longer bloodied. If you are 11th level or higher, this power grants regeneration 4 instead. If you are 21st level or higher, this power grants regeneration 6 instead.


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Hammer of Reorx
Prerequisites: Channel Divinity class feature, must worship Majere
Benefit: You can invoke the power of your deity to use Hammer of Reorx



Channel Divinity: Hammer of Reorx

Feat Power

EncounterDivine
Minor ActionPersonal

Effect:
Until the end of your next turn, you gain a +2 bonus to attack rolls against Large or larger creatures.


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Shinare’s Trade
Prerequisites: Channel Divinity class feature, must worship Majere
Benefit: You can invoke the power of your deity to use Shinare’s Trade



Channel Divinity: Shinare’s Trade

Feat Power

EncounterDivine
No ActionRanged

Trigger:
You roll a natural 20 on a saving throw.

Effect:
Choose an enemy within range; that creature gains the condition you just saved against.


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Lifetheft of Chemosh
Prerequisites: Channel Divinity class feature, must worship Majere
Benefit: You can invoke the power of your deity to use Lifetheft of Chemosh



Channel Divinity: Lifetheft of Chemosh

Feat Power

EncounterDivine, Healing
Free ActionRanged 10

Trigger:
Your attack drops an enemy within range to 0 hit points or fewer.

Effect:
You or an ally within 5 squares of the enemy can spend a healing surge.


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Corruption of Morgion
Prerequisites: Channel Divinity class feature, must worship Majere
Benefit: You can invoke the power of your deity to use Corruption of Morgion



Channel Divinity: Corruption of Morgion

Feat Power

EncounterDivine
No ActionRanged 5

Trigger:
You roll a natural 20 on a saving throw.

Effect:
Choose an enemy within range; that creature gains the condition you just saved against.


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Tide of Zeboim
Prerequisites: Channel Divinity class feature, must worship Majere
Benefit: You can invoke the power of your deity to use Tide of Zeboim



Channel Divinity: Tide of Zeboim

Feat Power

EncounterDivine
Move ActionMelee 1

Target:
One Creature

Attack:
Wisdom vs. Will

Effect:
Shift into the space of an adjacent creature; that creature simultaneously shifts into your space. Your space and the target’s space must be the same size.


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Treachery of Hiddukel
Prerequisites: Channel Divinity class feature, must worship Majere
Benefit: You can invoke the power of your deity to use Treachery of Hiddukel



Channel Divinity: Treachery of Hiddukel

Feat Power

EncounterDivine
No ActionRanged 5

Trigger:
A creature within range becomes the target of an ongoing effect.

Effect:
targets next save against the ongoing effect that triggered this power is made at a penalty (minimum -1) equal to your Wisdom modifier.


Feats

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